Lair: Movie Villain Homes & Hideouts

WHY DO Undesirable GUYS Dwell IN Excellent Homes? 

From Atlantis in The Spy Who Loved Me to Nathan Bateman’s ultra-modern day abode in Ex Machina, huge-display villains often live in architectural splendor. From a design and style standpoint, the villain’s lair, as popularized in several of our preferred films, is a stunning, sophisticated, envy-inducing expression of the warped drives and desires of its occupant. Lair: Radical Properties and Hideouts of Film Villains, celebrates and considers numerous iconic villains’ lairs from current movie background.


From futuristic fantasies to deathtrap-laden hives, from dwellings in area to individuals beneath the sea, pop culture and architecture join forces in these outlandish, largely modern day houses and in Lair, which characteristics buildings from fifteen films, including:

  • Dr. Strangelove Or: How I Realized to Cease Worrying and Love the Bomb
  • Star Wars
  • The Incredibles
  • Blade Runner 2049
  • You Only Live Twice
  • The Ghost Author
  • Entire body Double
  • North by Northwest 

Edited by acclaimed architect Chad Oppenheim with Andrea Gollin, Lair contains interviews with manufacturing designers and other market pros this kind of as Ralph Eggleston, Richard Donner, Roger Christian, David Scheunemann, Gregg Henry, and Mark Digby. Contributors contain director Michael Mann, cultural critic Christopher Frayling, museum director Joseph Rosa, and architect Amy Murphy. Architectural illustrations and renderings by Carlos Fueyo offer multiple in-depth views of these spaces.




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